Online casino and sportsbook operator Gaming VC Corporation Limited has signed a multi-year licensing agreement with leading skill games provider GameAccount to become a member of the International Network.
Under the terms of the deal, Gaming VC will be able to offer players GameAccount’s market-leading portfolio of online games including dominoes, poker dice, gin rummy, multi-player blackjack and backgammon at its CasinoClub.com and BetPro.it sites.
Gaming VC is a Malta-based online casino, sportsboook and poker room operator targeting the German, Austrian and Italian markets and has become the first to sign up to the International Network this year. However, it joins other leading licensees including William Hill, Gala Group, Sportingbet Europe, BoyleSports, PaddyPower, Stan James, BlueSquare and BetFred in offering its clients access to GameAccount’s portfolio of skill-based games.
In addition, the deal will see Gaming VC join GameAccount’s burgeoning Italian Skill Games Network alongside dominant retail and online sportsbetting providers SNAI SpA and Eurobet Srl.
“In my opinion, GameAccount’s software suite is the best portfolio of non-poker skill-based games available in the market today,” said Kenny Alexander, Chief Executive Officer for Gaming VC.
“Unlike other suppliers’ skill gaming products, GameAccount’s games are proven revenue generators. Furthermore, non-poker skill-based games are expected to become a crucial part of any regulated Italian sportsbook operator’s product portfolio.
“Having examined the experience and technical capabilities of all potential suppliers to international eGaming operators and Italian regulated sportsbook operators, we believe GameAccount to be the market leader and are delighted to be joining both their International Network and their Italian Skill Games Network in 2009.”
“We are delighted to welcome Gaming VC into both our fast-growing International and Italian Skill Games Networks,” said Dermot Smurfit, Chief Operating Officer for GameAccount.
“Our games enable our blue-chip corporate customers to mine a strong seam of demand for these emerging games in regulated markets.”