|If you were in college post 1995, this statistic will not shock you... 65% of college Internet users are frequent online gamers, not gamblers, but gamers (source: Pew Internet & American Life Project). Why is this significant? It is suggested that online games make people feel more comfortable using computers and thus ultimately leads to their developing the advanced computer skill sets that older generations struggle to acquire. |
However, online casino gaming may be the impetus needed to get older generations friendly with their PCs. Online casino gaming caters to an older audience (35-45), a generation too early to catch the Internet wave at the Frat house.
While games like Quake and Zelda don’t do it for the thirty and forty-somethings, casino games do. In fact, casino games are not just appealing across a wider age demographic than online action games, they are also more evenly appreciated between the genders with roughly a 50/50 male /female demographic split.
Will casino games be used in corporate training sessions, if some US politicians have their way they certainly wont, but if the populous gets its vote, I think online casino games could bring people one step closer to their machines.